To do this I used Flash to produce an animation. I tried to make the dimension of the canvas the same as the screen of the model so that when applied as a material it did not get too squashed or elongated. I used the same colours as I used originally, these being black, red, orange and green. With these colours I created a block of three colours in the order of green, orange and red. I then duplicated this and altered the height at half a second intervals. Then I exported it as an AVI file.
In smax I selected all the polygons on the screen area. Then I added the animation as a diffuse map and placed on the selected area. I then selected the anisotropic shader to try to get a glass affect on the screen, so I set the specular level to 120, gloss level to 10 and anisotropy amount to 80.
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