The next step in creating my idents is to add bones to one of the characters ready for animation. Since last week I have thought about how I will structure the bones so I can get the movement I want. Below are sketches of how I plan to draw out the bones.
I want the robots movements to be quite human-like and so added bones which are similar to a person’s. I have only placed bones on the arms and legs as the robots body would remain rigid throughout as this would be the area with electronics. Also, the head will not move up and down as this would result in the head becoming detached, therefore a bone will not be needed for the head joint.
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