I then added a target camera to the scene and as before positioned it by altering the coordinates. It was important to have these figure the same as the end of part 2 so there was a smooth transition between the sections.
Then I set the timeline length to 80 frames.
Afterwards I selected the roundabout and bear and turned on the set key. I then rotated the objects and set the first and last as key frames. I was careful to make sure the play equipment in the background of the first frame was the exact same as the last frame of part 2.
When I played this it did not work that well as the bear did not move with the seat. Due to this I added extra key frames between frames. Initially I added a new key frame every 5 frames, and then extra ones in-between when these were not enough. To help to align Ted to the middle of the seat I cloned a copy of the bear and grouped it with the roundabout.
Finally I altered the position of the bear in the last frame so it looked like he flies off due to the momentum.
Next I added an omni light to the scene as the main light source. I set the intensity to 1 and turned on the shadow map. For consistent lighting during the scene I set the coordinates to make its placement the same in the rest of the ident. Afterwards I included another omni light and positioned as in part 2 to highlight the bear. I reduced this intensity to 0.3, the same as in part 2.
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