As the adaptation to the string went well previously I feel it is necessary to incorporate it into this section as well. So, I made the sting into an editable poly, cloned a copy and made alterations to the shape.
Next I applied a morph modifier to the original string and put the new, modified shape into one of the channels. Afterwards I applied different morphing values along the timeline using auto key to make the string taunt when the bear was hanging and lax when he was not.
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