Next I went on to create the tug of the string as this would add realism to the balloon making the character float as it suggested the bear had a mass. To do this I cloned a copy of the balloon string and edited it using the soft selection tool.
Then I selected the original and applied the morph modifier. Then, during the timeline I apply the morph at different percentages.
I am now much happier with this section, especially as the walk sequence is no longer at a great speed.
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