I felt the walking motion did not look quite right at this point and so I added animation to the bottom half of the legs. Before starting this I watched a person walk and tried to create this movement. For this I also used the auto key and placed key frames at the same point as the upper part of the leg.
When I watched this it did not look quite right so I made some alterations to improve the animation. This was especially the case where the robot stopped as this originally looked quite awkward.
Afterwards I used the auto key to animate the arm movement as the robot walked. I used a similar process to what I used for the legs, but making sure the left arm points forwards as the left leg points backwards and the same for the right arm and leg.
Next I tried to change the expression of the robots face as the bear floated away. I wanted him to have a scared and upset expression as this is the emotion which I thought he would be feeling. For this I selected the rotate tool and used the auto key to set the smile into a frown between frames 47 and 52, the time when Ted starts to float away.
When watched the mouth spun around in a circle before reaching the end position. Therefore I added extra key frames in between to get the rotation of mouth I wanted.
I then watched this again and found it moved up the face as the expression changed. As a result I also added extra key frames for movement using the move tool.
The animation of the robot was now complete so I went on to add lighting to the scene. To start I chose the omni light and placed it in the sky above the scene. To position it properly I used the coordinates to place it in the same position as in other parts of ident 2 which are already complete. I set the intensity to 1 and added shadows.
When rendered a lot of the subject was in shadow and so I added a target spot light and placed it in the scene facing the subject matter. To get the light level I wanted set the intensity to 0.5. This left an obvious ring of light around the subject and so I used far attenuation between the values of 80 and 800 to remove this.
Afterwards I added a target camera to make sure I could get the exact viewpoint I wanted when I rendered the animation. I tried to get the bench central in the shot and only include the section of the scene where the animation occurs.
To begin I moved the pivot points of each balloon to the base of the string as I wanted this to stay in the same place throughout the animation. Then I turned on auto key and used the rotate tool to create some movement of the balloons, as thought they were blowing in the wind.
Then I considered the animation as a whole. When looking at this I felt the two balloons in the background did not work as they were stationary throughout. Therefore I felt slight animation of these objects would benefit it greatly.
To begin I moved the pivot points of each balloon to the base of the string as I wanted this to stay in the same place throughout the animation. Then I turned on auto key and used the rotate tool to create some movement of the balloons, as thought they were blowing in the wind.
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