For this I drew out a plane and a sphere. I positioned them to make sure the shapes were not touching and then rotated the plane slightly to create a slope. After this I went to ‘create object’ in the reactor menu and made the sphere and plane ‘rigid bodies.’
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Next I added blocks to the scene. I once again made each element a rigid body. Lastly I gave each block a mass of 5.
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Next I tried to get a table cloth to droop over an object. To do this I started by drawing out a box and making it a rigid body. Next I drew out a plane with many segments and placed it above the box.
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Next I went on to complete the reactor tutorial in max. I found this to be a much more complex method than I used to create the previous animation.
To start I drew out a sphere and a sloping plane which I once again made into rigid bodies in the reactor menu. I also gave the sphere a mass to make it move. When I previewed the animation the sphere rolled down the plane so I continued to create the animation.
I then went on to create the arms using a cylinder which I also gave a mass. When previewed this reacted in the same way as the sphere.
After this I created the rest of the body by drawing out different shapes. I then selected the rigid body which the rest of the body belongs to and added these parts. Lastly, I created a small box and placed it at the base of the character and gave it a mass much greater than the rest of the shape. I then grouped it with the rest of the body.
Next I went on to create a wooden box. To do this I created one box for the base and cloned it four times to make the sides. I then positioned them and grouped them together before making them a rigid body. I then positioned the wobble-man in the box and cloned it thirty-nine times.
I then previewed the animation and the wobble-man collected in the box.
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When I was happy with it I selected create animation and rendered it.
The reactor tool seems to be very useful, but I am not sure how well I could do it without a set of instructions.